Immersive Technologies

Simulation and spatial tooling for work that's expensive to get wrong: VR training environments a team can fail in safely, AR field overlays for maintenance and operations, walkable digital twin visualization, and mixed reality sessions that put a distributed team in the same 3D space, all built on a real 2D and 3D asset pipeline.

All 6 pillars
VR Training & Simulation in practice
Immersive Tech

VR Training & Simulation

Let a team fail safely, before they can fail expensively.

Virtual reality training simulations for procedures where a mistake in the real world is costly - equipment operation, emergency response, complex assembly - with performance analytics tied to defined objectives, not just a completion checkbox.

  • Scenario authoring without an in-house game-engine team
  • Performance analytics tied to defined training objectives
  • Multi-trainee sessions with instructor oversight and replay
  • Standard headset support - Quest, Vive, and enterprise fleets alike

How we engage

AR Field Operations & Maintenance in practice
Immersive Tech

AR Field Operations & Maintenance

The right instruction, overlaid on the exact part it applies to.

Headset and tablet AR that puts a maintenance, inspection, or assembly instruction directly in front of a technician mid-task, cutting the time spent flipping between a manual and the equipment in front of them.

  • Field AR overlays for maintenance, inspection, and guided assembly
  • Headset and tablet support for technicians who can't wear a headset all day
  • Remote expert assist with shared-view annotation
  • Offline-capable overlays for sites without reliable connectivity

How we engage

Immersive Tech

Digital Twin Visualization

An asset you can walk through before you touch the real thing.

Equipment- and asset-scale 3D twins synced to live telemetry, built for immersive walkthroughs and training rather than the city-scale planning twins our GIS practice builds - the difference between simulating a single machine and simulating a district.

  • Asset-scale 3D twins synced to live telemetry from the physical equipment
  • Immersive walkthrough mode for training and stakeholder review
  • Fault and maintenance-state visualization tied to real sensor data
  • Exportable to VR training and AR field-overlay use cases directly

How we engage

Mixed Reality Collaboration in practice
Immersive Tech

Mixed Reality Collaboration

The same shared 3D space, whether you're in a headset or on a laptop.

Multi-user shared-space sessions across headset, tablet, and desktop, so a distributed team can review a design, walk a site, or run a training exercise together without everyone needing the same hardware in the same room.

  • Multi-user sessions spanning headset, tablet, and desktop simultaneously
  • Shared annotation and spatial pointing for design and site review
  • Session recording for teams who couldn't attend live
  • Enterprise SSO and access control for external-partner sessions

How we engage

IoT-Connected Immersive Experiences in practice
Immersive Tech

IoT-Connected Immersive Experiences

Live sensor data, rendered where you can actually see what it means.

Real-time IoT and sensor feeds streamed directly into an AR overlay or VR environment - a pressure reading rendered on the pipe it belongs to, a temperature trend rendered on the machine it came from - instead of a dashboard the technician has to context-switch to.

  • Live IoT data streamed into AR overlays and VR environments
  • Threshold-based visual alerts rendered directly on the relevant asset
  • Historical trend playback inside the immersive session
  • Works with existing IoT platforms - no proprietary sensor lock-in

How we engage

2D & 3D Modeling & Asset Design in practice
Immersive Tech

2D & 3D Modeling & Asset Design

The asset pipeline underneath every simulation, twin, and overlay we build.

CAD conversion, photogrammetry, and hand-built 3D asset design - the modeling work that has to happen before any VR scenario, digital twin, or AR overlay can exist, optimized for real-time rendering rather than film-quality poly counts that never load in a headset.

  • CAD-to-real-time conversion for engineering and facility models
  • Photogrammetry and 3D scanning for existing sites and equipment
  • Hand-built asset design for training scenarios with no CAD source
  • Performance-optimized models tuned for headset frame budgets

How we engage

Delivered on

The platforms behind this pillar

Engagements in this pillar are delivered on named platforms we build and run, not a fresh stack every time.

Immersa XR™

AR VR MR Platform

Immersive simulation and shared spatial sessions, on standard hardware.

TwinScape™

Digital Twin Platform

Digital twins for urban planning and infrastructure visualization.

Launching soon

Explore every platform we build →

FAQ

Immersive Technologies - the questions that come up first

Can't find what you're looking for? Ask us

What hardware do we need?

Less than most people expect. Plenty of AR field work runs on the phones your team already carries; VR training needs headsets, and we specify the smallest viable fleet for the pilot rather than an estate-wide rollout before anything is proven.

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